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HISTORY

History

Timeline

~1000Ancient Era

Fall of Symbaroum

The civilization of Symbaroum crumbles into oblivion. Its corruption and magical excess doom it. The elves plant Davokar to contain the blight.

~500Ancient Era

Rise of Lindaros

The clans of Davokar unite under a High Chieftain to battle the Spider King. The city-state of Lindaros is founded.

~200Ancient Era

Fall of Lindaros

The population of Lindaros is wiped out by a virulent disease. The city is abandoned and cursed.

-21The Great War

Dark Lords Conquer Berendoria

The Dark Lords conquer the border city of Berendoria. The shadow of war falls across Alberetor.

-19The Great War

The Great War Begins

Alberetor strikes back against the Dark Lords. The Great War begins in earnest.

-10The Great War

King Ynedar Falls

King Ynedar is killed. Korinthia is crowned the Queen of Alberetor.

-5The Great War

Prios Declared One God

The sun god Prios is declared to be the One and the provider of Alberetor's laws.

-2The Great War

Korinthia Captured

Korinthia is taken captive by the Dark Lords. The kingdom teeters on the edge of collapse.

0 (autumn)The Exodus

Kadizar Falls

The barbarian settlement of Kadizar surrenders and becomes Korinthia's foothold in the new land.

0 (winter)The Exodus

The War Ends

The Queen is rescued and the stronghold of the Dark Lords is stormed. The war is over.

5Age of Ambria

Duchies Established

The duchies of the new realm are established, from the Ravens in the east to the River Eblis in the west.

7Age of Ambria

Yndaros Founded

The Queen arrives. The new realm and the capital city are given their names.

8Age of Ambria

Cathedral of Martyrs

The Cathedral of Martyrs in Yndaros is inaugurated.

10Age of Ambria

Genocide of Clan Jezora

The clan Jezora is slaughtered and its chieftain executed in the Triumph Plaza.

11Age of Ambria

Eighth Duchy Founded

The eighth duchy is established and its main town of Sevona founded.

13Age of Ambria

Thistle Hold Founded

Thistle Hold is built at the edge of Davokar.

15Age of Ambria

First Father Ascends

First Father ascends to the High Seat of the Sun Church.

16Age of Ambria

Battle of Karvosti

The Battle of Karvosti results in an agreement allowing the Sun Church to restore the temple ruin on the plateau.

19Age of Ambria

Crafter Guilds Mandated

The Queen dictates that all crafters must be organized into guilds.

21Present Day

Present Day

Ambria at the height of its power. Davokar stirs. The forest is waking.

Full History

The history of this world is measured in collapses. Each civilization built higher than the last, and each fell harder.

Roughly a thousand years ago, the civilization of Symbar

Symbar

Legendary capital of the fallen Symbaroum empire. Never found. Every treasure hunter's ultimate prize.

Read more →oum crumbled into oblivion. It had been a vast empire whose people wielded magic that shaped the living world, bending nature and spirit alike to their will. But Symbar

Symbar

Legendary capital of the fallen Symbaroum empire. Never found. Every treasure hunter's ultimate prize.

Read more →oum’s sorcerers added power to power without bracing the vessel, and when the shell ruptured, the force released was multiplied a thousandfold. The ancient Huldra Aroaleta

Aroaleta

Ancient Huldra whose poetry and warnings about corruption are still quoted centuries later.

Read more → wrote: ‘...and the beings from beyond tore Symbar

Symbar

Legendary capital of the fallen Symbaroum empire. Never found. Every treasure hunter's ultimate prize.

Read more →oum apart, with claws and fangs, horns and spikes; invited but not welcome, called but not wanted; they were the guests who in insatiable hunger ate and drank till there was nothing left to devour.’ The forest reclaimed what was taken, swallowing cities, knowledge, and names. Only ruins remained—Odaban

Odaban

Ruin city deep in Davokar. One of the most significant Symbaroum ruins ever discovered.

Read more →, Saroklaw, Dakovak, and the legendary capital of Symbar

Symbar

Legendary capital of the fallen Symbaroum empire. Never found. Every treasure hunter's ultimate prize.

Read more →, which no expedition has reached and returned from with credible stories.

History in the Symbaroum setting is not past. It is unfinished, and your characters are standing inside it.

About five hundred years ago, the barbarian clans of Davokar

Davokar

The endless ancient forest north of Ambria. Divided into Bright, Wild, and Dark Davokar. Grave of the Symbaroum empire.

Read more → united under a High Chieftain

High Chieftain

Leader of the united barbarian clans at Karvosti.

Read more → to battle the Spider King, an ancient evil that threatened the forest peoples. The city-state of Lindaros

Lindaros

Ancient barbarian city-state that once stood where Yndaros is now. Destroyed by plague ~300 years ago.

Read more → was founded during this era. But roughly two hundred years ago, the population of Lindaros

Lindaros

Ancient barbarian city-state that once stood where Yndaros is now. Destroyed by plague ~300 years ago.

Read more → was wiped out by a virulent bleeder’s disease—described as ‘the wrath of celestial powers’—and more than a century passed before nomadic clans dared approach the contaminated ruins.

THE RETURN OF THE QUEEN

The Great War, the hungry hordes of the Dark Lords — a nightmare that lasted for two decades and which left little to hearten those who finally woke up.

Tens of thousands had died. The maimed and broken were beyond count. The land was ravaged by death magic. There was famine and infertility. And even though the young Queen had been rescued from the claws of the enemy, she had returned a shadow of her former self — with a lifeless mask covering her once radiant sunshine smile.

Twenty-one years have passed since the Dark Lords

Dark Lords

Necromantic overlords who commanded undead legions. Destroyed Alberetor before being defeated by Queen Korinthia.

Read more → were vanquished and Korinthia realized her realm was dying. She was forced to lead her people to safer grounds. North of the mountain range called the Titans lay the fertile soils which, according to legend, were the ancestral home of her people. The time had come for Korinthia to claim her birthright.

During the past couple of centuries the region up north had been controlled by warring barbarian clans, and before that by the prosperous city-state of Lindaros

Lindaros

Ancient barbarian city-state that once stood where Yndaros is now. Destroyed by plague ~300 years ago.

Read more →. According to legend, Lindaros

Lindaros

Ancient barbarian city-state that once stood where Yndaros is now. Destroyed by plague ~300 years ago.

Read more → suffered the wrath of celestial powers, causing a most infectious bleeder's disease to wipe out its entire population roughly two hundred years ago. More than a century passed before the nomadic clans dared approach the contaminated ruins.

THE FOUNDING OF AMBRIA

No more than a couple of months after the decisive battle against the Dark Lords

Dark Lords

Necromantic overlords who commanded undead legions. Destroyed Alberetor before being defeated by Queen Korinthia.

Read more →, Korinthia's troops reached the region in the north. At Lindaros

Lindaros

Ancient barbarian city-state that once stood where Yndaros is now. Destroyed by plague ~300 years ago.

Read more → they encountered a small barbarian settlement established by the clan Kadiz — a people who had been evicted from their territory in Davokar

Davokar

The endless ancient forest north of Ambria. Divided into Bright, Wild, and Dark Davokar. Grave of the Symbaroum empire.

Read more → fifty years earlier. After a siege that lasted only three days the barbarian chieftain bowed before the superior power, and the work of rebuilding Lindaros

Lindaros

Ancient barbarian city-state that once stood where Yndaros is now. Destroyed by plague ~300 years ago.

Read more → began in earnest. This task was mainly carried out by thousands of prisoners of war and as many so-called volunteers — men and women who were on the run from already dead regions in old Alberetor

Alberetor

The dead kingdom south of the Titans. Former Ambrian homeland, devastated by the Great War against the Dark Lords.

Read more →.

The Queen did not join the refugees until seven years after the war's end. When she did, she declared that her new realm would be called Ambria

Ambria

The young kingdom built by Alberetorian refugees north of the Titans. Seven duchies, twenty-one years old, expanding relentlessly.

Read more → — 'the Shining' — and the increasingly well-organized capital was to be named Yndaros

Yndaros

Capital of Ambria. ~100,000 people. Built atop the ruins of ancient Lindaros on the shores of Lake Doudram.

Read more →, in honor of Korinthia's father, the hero king Ynedar.

Three years later the Queen's armies also managed to overwhelm the barbarian warlord Haloban and his clan warriors — a triumph giving Korinthia and her people the opportunity to start exploring and harvesting the ample riches of Davokar

Davokar

The endless ancient forest north of Ambria. Divided into Bright, Wild, and Dark Davokar. Grave of the Symbaroum empire.

Read more → Forest. In Year 10, Clan Jezora was slaughtered and its chieftain executed in the Triumph Plaza — a genocide that barbarian memory will never forgive.

Much has happened over a short period of time, so there has been no room for subtleties. Disobedient barbarians have been killed, banished or imprisoned. The obedient ones have been used for labor under slave-like conditions. If anyone bothered to keep count of how many people have died in the process of building Ambria, the final tally would be in the thousands. But no one does.

THE PROMISED LAND

The Cathedral of Martyrs was inaugurated in Year 8. Year 11 saw the establishment of the eighth territory, Prios

Prios

The Sun God. The One. Giver of Laws. Dominant deity of Ambria. His light may be fading.

Read more → Domain, centered on the town of Sevona. Seven years ago the uncrowned king of Ambria

Ambria

The young kingdom built by Alberetorian refugees north of the Titans. Seven duchies, twenty-one years old, expanding relentlessly.

Read more →'s treasure-hunters, Lasifor Nightpitch

Lasifor Nightpitch

Mayor of Thistle Hold. Controls the frontier economy. Allied with whoever serves his interests.

Read more →, established the town of Thistle Hold

Thistle Hold

Frontier town at Davokar's edge. Gateway for treasure hunters, mystics, and fools. The site is named after it.

Read more →. The construction was largely financed by the reward Nightpitch had received for an armful of dried Twilight-Thistle — a rare herb, allegedly powerful enough to aid the gravely ill Abesina, mother of Queen Korinthia

Queen Korinthia

Ruler of Ambria. Wears a porcelain mask to hide scars from Dark Lord captivity. Built a nation from refugee columns in twenty-one years.

Read more →. Ever since, the walled settlement of Mayor Nightpitch has acted as a safe haven for Ambrians

Ambrians

Civilized human refugees from Alberetor. Hierarchical, expansionist, devoted to Prios.

Read more → exploring Davokar

Davokar

The endless ancient forest north of Ambria. Divided into Bright, Wild, and Dark Davokar. Grave of the Symbaroum empire.

Read more → — a forest full of natural resources and rich remnants of long lost civilizations, but also a forest full of rampant abominations, dark-minded creatures of otherworldly origins, and a band of wardens most unwilling to tolerate the damages done by human explorers.

The Explorer's License

Explorer's License

Required permit to enter Davokar legally. Costs 5 thaler from Thistle Hold authorities.

Read more → system began in Year 15. That same year, the blind priest Jeseebegai

Jeseebegai

First Father of the Sun Church. Most powerful religious figure in Ambria. Knows Prios's light may be fading.

Read more → ascended to the High Seat of the Sun Church. In Year 16, Templars

Templars

Knights of the Dying Sun. Armed wing of the Church of Prios. Holy warriors who hunt corruption.

Read more → attempted to seize the sacred plateau of Karvosti

Karvosti

Sacred cliff-top meeting place of the barbarian clans. Where the High Chieftain and witches hold council.

Read more → by force and suffered a discouraging defeat, after which an uneasy agreement allowed the Church to restore a temple ruin on the plateau. In Year 19, the Queen decreed all crafters must join guilds. Ordo Magica

Ordo Magica

The wizard order. Studies, regulates, and licenses magic within Ambria. Internal politics are deadly.

Read more → relocated from Yndaros

Yndaros

Capital of Ambria. ~100,000 people. Built atop the ruins of ancient Lindaros on the shores of Lake Doudram.

Read more → to the shores of Lake Ebel around Year 20.

Now it is Year 21. The calendar begins on Korinthia’s birthday at midsummer, preceded by a five-day festival called the Scattering of the Eternal Night. The seven-day week runs from Earthsday to Prios

Prios

The Sun God. The One. Giver of Laws. Dominant deity of Ambria. His light may be fading.

Read more →day. The twelve months bear the names of Lightbringers—heroes of the Great War

Great War

The devastating conflict that destroyed Alberetor, lasting two decades.

Read more →—replacing the old god-names: Ynedar, Olandan, Andonia, Tomol, Serliela, Morangal, Ofelya, Agani, Elisial, Verion, Konelia, Leandro.

History in Symbar

Symbar

Legendary capital of the fallen Symbaroum empire. Never found. Every treasure hunter's ultimate prize.

Read more →oum is not past. It is unfinished, and your characters are standing inside it.

War elephants thunder across the battlefield
The siege of Kadizar