Ambria
OVERVIEW
Ambria Ambria The young kingdom built by Alberetorian refugees north of the Titans. Seven duchies, twenty-one years old, expanding relentlessly. Davokar The endless ancient forest north of Ambria. Divided into Bright, Wild, and Dark Davokar. Grave of the Symbaroum empire.
Every refugee carries the memory of what was lost — and the ambition to build something greater on stolen ground.
GEOGRAPHY
The realm sits in a belt of habitable land between two barriers: the impassable Titans to the south and the deadly forest of Davokar Davokar The endless ancient forest north of Ambria. Divided into Bright, Wild, and Dark Davokar. Grave of the Symbaroum empire.
ECONOMY
Metals, granite, lumber, and fire oils (extracted from marshlands) represent major trade goods. Treasure-hunting expeditions into Davokar Davokar The endless ancient forest north of Ambria. Divided into Bright, Wild, and Dark Davokar. Grave of the Symbaroum empire. Templars Knights of the Dying Sun. Armed wing of the Church of Prios. Holy warriors who hunt corruption.
CULTURE
Hierarchical and expansionist. The Ambrians Ambrians Civilized human refugees from Alberetor. Hierarchical, expansionist, devoted to Prios. Prios The Sun God. The One. Giver of Laws. Dominant deity of Ambria. His light may be fading.
CALENDAR
The Ambria Ambria The young kingdom built by Alberetorian refugees north of the Titans. Seven duchies, twenty-one years old, expanding relentlessly. Prios The Sun God. The One. Giver of Laws. Dominant deity of Ambria. His light may be fading. Great War The devastating conflict that destroyed Alberetor, lasting two decades.
