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AMBRIA

Ambria

OVERVIEW

Ambria

Ambria

The young kingdom built by Alberetorian refugees north of the Titans. Seven duchies, twenty-one years old, expanding relentlessly.

Read more → is a nation built in twenty-one years by refugees with nothing. Stretching from the Titan Mountains in the south to the edge of Davokar

Davokar

The endless ancient forest north of Ambria. Divided into Bright, Wild, and Dark Davokar. Grave of the Symbaroum empire.

Read more → in the north, it encompasses seven duchies, a Church-governed domain, and a capital city of one hundred thousand people — all carved from land that was claimed by barbarian clans a generation ago.

Every refugee carries the memory of what was lost — and the ambition to build something greater on stolen ground.

GEOGRAPHY

The realm sits in a belt of habitable land between two barriers: the impassable Titans to the south and the deadly forest of Davokar

Davokar

The endless ancient forest north of Ambria. Divided into Bright, Wild, and Dark Davokar. Grave of the Symbaroum empire.

Read more → to the north. Rolling plains, river valleys, and scattered woodlands make up most of the territory. The River Eblis marks the western border; the Ravens mountains define the east.

ECONOMY

Ambush on the Ambrian plains

Metals, granite, lumber, and fire oils (extracted from marshlands) represent major trade goods. Treasure-hunting expeditions into Davokar

Davokar

The endless ancient forest north of Ambria. Divided into Bright, Wild, and Dark Davokar. Grave of the Symbaroum empire.

Read more → generate enormous wealth for those who survive. The Queen's Army — seven divisions, one per duchy — and the Church's Templars

Templars

Knights of the Dying Sun. Armed wing of the Church of Prios. Holy warriors who hunt corruption.

Read more → are both economic and military powerhouses.

CULTURE

Hierarchical and expansionist. The Ambrians

Ambrians

Civilized human refugees from Alberetor. Hierarchical, expansionist, devoted to Prios.

Read more → see themselves as builders and civilizers, with a divine mandate from Prios

Prios

The Sun God. The One. Giver of Laws. Dominant deity of Ambria. His light may be fading.

Read more → to tame the wilderness. This worldview drives relentless colonization, often at the expense of the barbarian peoples who lived here first.

CALENDAR

The Ambria

Ambria

The young kingdom built by Alberetorian refugees north of the Titans. Seven duchies, twenty-one years old, expanding relentlessly.

Read more →n calendar begins on Korinthia's birthday at midsummer, preceded by a five-day festival called the Scattering of the Eternal Night. The seven-day week runs from Earthsday to Prios

Prios

The Sun God. The One. Giver of Laws. Dominant deity of Ambria. His light may be fading.

Read more →day. Twelve months bear the names of Lightbringers — heroes of the Great War

Great War

The devastating conflict that destroyed Alberetor, lasting two decades.

Read more →: Ynedar, Olandan, Andonia, Tomol, Serliela, Morangal, Ofelya, Agani, Elisial, Verion, Konelia, Leandro.