DavokarDavokar
The endless ancient forest north of Ambria. Divided into Bright, Wild, and Dark Davokar. Grave of the Symbaroum empire.
Read more → is not a forest. It is a presence—ancient, watchful, and utterly indifferent to human ambition.
Scholars divide it into regions of increasing danger. Bright DavokarBright Davokar
The sunlit outskirts of the forest. Relatively safe but still home to predators and ruins.
Read more →, the outskirts, is where sunlight still penetrates the canopy to reach the ground. It possesses a striking beauty: lush in summer, fiery in autumn, virgin white in winter. But the beauty is treacherous—lethal fruits and berries grow alongside edible ones, marshes disguise themselves as solid ground, and hidden dangers lurk beneath every beautiful surface. Barbarian clans inhabit these outskirts to about four days’ march inward. Travel moves at two to three miles per day on foot; horses are possible but cannot be ridden at speed through the undergrowth. Even here, predators hunt: packs of mare cats, jakaars, and etterherds roam the trails, while solitary rage trolls and famished abominations venture out from the depths. Cautious spring elves play deadly mischief on trespassers, and hot-headed summer elves answer intrusions with arrows. Already-explored sites dot the outskirts—Serand’s Pyramid, the Columns of Haganor, and the grand aqueducts of the sunken city of Clearwell—but untouched ruins still surface without warning.
Davokar is not a forest. It is a presence — ancient, watchful, and utterly indifferent to human ambition.
Beyond the outskirts lies Wild DavokarWild Davokar
The middle depths. Ancient ruins surface here. Travel requires experienced guides. Corruption accumulates over time.
Read more →, where the canopy thickens and the light dims. No barbarian settlements exist here. Ranger patrols do not venture this deep. The forest begins to resist: bottomless streams appear without warning, poisonous creatures multiply, overgrown sinkholes swallow the unwary, and carnivorous vines reach for warm flesh. Infections and parasites cause insanity, paralysis, rabidity, or undeath. Open fires attract unwelcome guests. Travel slows to a crawl.
Dark DavokarDark Davokar
The innermost forest where time feels unstable. Actively murderous. Corruption seeps from the land itself.
Read more → is the abyss. Dense and wild vegetation closes out all light. Areas defy reason: summer snow falls in clearings, plants pulse with an inner glow, nightmares literally come to life. The inhabitants are raving abominations, beastly rage trolls, packs of tricklestings and hunger wolves. Rumors speak of shapeshifting creatures, bone-pale elf warriors, possessed mastodons, and cunning dragons. ShadowShadow
An ethereal aura visible to those with Shadow-sight. Reveals a creature's nature and corruption level through color.
Read more →y beings from barbarian legend haunt the depths—Lord Bog, ancient as he is wrathful, and the Hawthorn Hag, whose name wise folk do not speak after dark. Every ruin in Dark DavokarDark Davokar
The innermost forest where time feels unstable. Actively murderous. Corruption seeps from the land itself.
Read more → is inhabited by something defending its territory.
The greatest ruins lie in the deepest forest: OdabanOdaban
Ruin city deep in Davokar. One of the most significant Symbaroum ruins ever discovered.
Read more →, from which Iasogoi Brigo made his fortune in a single desperate visit; Saroklaw and Dakovak, which swallowed entire expeditions; and SymbarSymbar
Legendary capital of the fallen Symbaroum empire. Never found. Every treasure hunter's ultimate prize.
Read more →, the legendary heart of the fallen empire, which draws fortune-hunters like moths to a flame that has never stopped burning. No credible explorer has returned from SymbarSymbar
Legendary capital of the fallen Symbaroum empire. Never found. Every treasure hunter's ultimate prize.
Read more →’s location.
Beneath the forest lies the Underworld—the Abyss—where troll civilization dwells in darkness. The ancient Huldra AroaletaAroaleta
Ancient Huldra whose poetry and warnings about corruption are still quoted centuries later.
Read more → described it: ‘...under moss and roots, under the trails of crawlers and wrigglers, there are caverns basking in the gloom of the underworld; there thrive implings and the bone pale; there the blight grows on rocky walls and abominable shells; there the weepers walk in the Halls of a Thousand Tears, round and round a well about to overflow.’ Darkness gathers in pools of malice below DavokarDavokar
The endless ancient forest north of Ambria. Divided into Bright, Wild, and Dark Davokar. Grave of the Symbaroum empire.
Read more →. The troll singers say the twilight of the world has come.
DavokarDavokar
The endless ancient forest north of Ambria. Divided into Bright, Wild, and Dark Davokar. Grave of the Symbaroum empire.
Read more → is the grave of SymbarSymbar
Legendary capital of the fallen Symbaroum empire. Never found. Every treasure hunter's ultimate prize.
Read more →oum—and its guardian. It remembers every wound carved into it, and it repays them slowly, patiently.