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RUINS OF DAVOKAR

Ruins of Davokar

The forest is littered with the bones of civilizations. Some have been partially explored; most remain deadly.

SYMBAR — THE LEGENDARY CAPITAL

The ruined heart of the fallen Symbar

Symbar

Legendary capital of the fallen Symbaroum empire. Never found. Every treasure hunter's ultimate prize.

Read more →oum Empire, lost somewhere in the deepest forest. No credible explorer has returned from its location. The Queen seeks it as the ultimate prize. Treasure-hunters are drawn to it like moths to a flame that has never stopped burning.

No credible explorer has returned from Symbar's location. The flame has never stopped burning.

ODABAN

The dead city of Yeferia

One of the most accessible major ruins. The treasure hunter Iasogoi Brigo made his fortune in a single desperate visit — one of the few to enter and emerge wealthy rather than dead.

SAROKLAW

A deep ruin that has swallowed entire expeditions. Located in the transition between Wild and Dark Davokar

Dark Davokar

The innermost forest where time feels unstable. Actively murderous. Corruption seeps from the land itself.

Read more →.

DAKOVAK

Another expedition-swallowing ruin in the deep forest. Its dangers are legendary.

SERAND'S PYRAMID

One of the most thoroughly explored ruins in Bright Davokar

Bright Davokar

The sunlit outskirts of the forest. Relatively safe but still home to predators and ruins.

Read more →. A pyramidal structure documented by Ambria

Ambria

The young kingdom built by Alberetorian refugees north of the Titans. Seven duchies, twenty-one years old, expanding relentlessly.

Read more →n scholars and Ordo Magica

Ordo Magica

The wizard order. Studies, regulates, and licenses magic within Ambria. Internal politics are deadly.

Read more → expeditions. Other, grander pyramids exist deeper in the forest, uncharted and overgrown.

COLUMNS OF HAGANOR

Significant ancient ruin, explored and documented by Rangers and Ordo Magica

Ordo Magica

The wizard order. Studies, regulates, and licenses magic within Ambria. Internal politics are deadly.

Read more →. Located in the accessible reaches of the forest.

CLEARWELL

The grand aqueduct system of the ancient Symbar

Symbar

Legendary capital of the fallen Symbaroum empire. Never found. Every treasure hunter's ultimate prize.

Read more →oum Empire. An archaeological site of immense scale, partially sunken beneath forest growth.

OTHER NOTABLE RUINS

Mysterious ruins in Davokar

Syravan's Serpentarium — Referenced in expedition reports. The Sky Huts of Enoai — Structures in Enoai clan territory. The Slave Fortress of Duruk — Ancient fortification. Jerak's Sinkhole — A notable ruin location. The Grey Archives — A mysterious knowledge repository. The Spires of Markand — Architectural ruin of unknown purpose. Lafarda's Tower — Abandoned tower said to hold the Rod of Light and Darkness, an artifact of the Ashurani dynasty capable of giving or stealing life.