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CHURCH OF PRIOS

Church of Prios

OVERVIEW

The Church of Prios

Church of Prios

The dominant religion of Ambria. Worships the sun god Prios. Immense political and military power.

Read more → is both a religious institution and a political power. It governs its own territory — the Prios

Prios

The Sun God. The One. Giver of Laws. Dominant deity of Ambria. His light may be fading.

Read more → Domain — a region as large as a duchy centered on the fortress-city of Templewall

Templewall

Fortified religious settlement. The Church of Prios maintains its strongest presence here.

Read more →. Its theology shapes Ambria

Ambria

The young kingdom built by Alberetorian refugees north of the Titans. Seven duchies, twenty-one years old, expanding relentlessly.

Read more →n law, culture, and daily life.

Prios is dying. But there is hope: if humans work harder, expand more, colonize more wilderness, Prios will grow strong again.

THEOLOGY

Before the Great War

Great War

The devastating conflict that destroyed Alberetor, lasting two decades.

Read more →, the Alberians worshiped a pantheon of Young Gods: the Earthmother, the Hostess (the Wildling), the Pathfinder, the Guardian, the Executioner, the Arch Builder, and the Lifegiver. When darkness threatened to extinguish humanity, the sun priest Abramar received a revelation identifying the Lifegiver as Prios

Prios

The Sun God. The One. Giver of Laws. Dominant deity of Ambria. His light may be fading.

Read more → — the First, the Highest, the One.

Five years before the exodus from Alberetor

Alberetor

The dead kingdom south of the Titans. Former Ambrian homeland, devastated by the Great War against the Dark Lords.

Read more →, Prios

Prios

The Sun God. The One. Giver of Laws. Dominant deity of Ambria. His light may be fading.

Read more → was declared the sole deity and provider of all law. The old gods were officially abolished — their names surviving only as alternative labels for calendar months.

The Church teaches that Prios

Prios

The Sun God. The One. Giver of Laws. Dominant deity of Ambria. His light may be fading.

Read more → is dying because humans neglected their duty to cultivate His creation. Davokar

Davokar

The endless ancient forest north of Ambria. Divided into Bright, Wild, and Dark Davokar. Grave of the Symbaroum empire.

Read more → is the ultimate example of what happens when humans fail — a corruption-soaked nightmare that must be cleansed and tamed. If humans work harder, expand more, colonize more wilderness, Prios

Prios

The Sun God. The One. Giver of Laws. Dominant deity of Ambria. His light may be fading.

Read more → will grow strong again.

PATRON SAINTS

The souls of fallen Templars

Templars

Knights of the Dying Sun. Armed wing of the Church of Prios. Holy warriors who hunt corruption.

Read more → given honorable missions by Prios

Prios

The Sun God. The One. Giver of Laws. Dominant deity of Ambria. His light may be fading.

Read more →. They manifest as beings of light — normally invisible but glowing gold when danger approaches. In combat they appear as luminous figures wielding flails of light with halos above their heads. This is observable, measurable divine intervention.

STRUCTURE — THE CURIA

The Church is governed by the Curia, composed of leaders from three subdivisions:

THE PRIESTHOOD (THEURGS & LITURGS)

Responsible for interpreting Prios

Prios

The Sun God. The One. Giver of Laws. Dominant deity of Ambria. His light may be fading.

Read more →' commandments and managing all temples — from the cathedrals in Yndaros

Yndaros

Capital of Ambria. ~100,000 people. Built atop the ruins of ancient Lindaros on the shores of Lake Doudram.

Read more → and Templewall

Templewall

Fortified religious settlement. The Church of Prios maintains its strongest presence here.

Read more → to the restored shrine on Karvosti

Karvosti

Sacred cliff-top meeting place of the barbarian clans. Where the High Chieftain and witches hold council.

Read more →. Theurgs channel divine magic through faith. They represent the administrative and spiritual backbone of the Church.

THE TEMPLARS (KNIGHTS OF THE DYING SUN)

The armed wing of the Church. Well-equipped, highly skilled warriors drawn exclusively from noble families. They played a crucial role in the Great War

Great War

The devastating conflict that destroyed Alberetor, lasting two decades.

Read more → against the Dark Lords

Dark Lords

Necromantic overlords who commanded undead legions. Destroyed Alberetor before being defeated by Queen Korinthia.

Read more → and remain the Church's primary military force. In Year 16, Templars

Templars

Knights of the Dying Sun. Armed wing of the Church of Prios. Holy warriors who hunt corruption.

Read more → attempted to seize the sacred barbarian plateau of Karvosti

Karvosti

Sacred cliff-top meeting place of the barbarian clans. Where the High Chieftain and witches hold council.

Read more → by force and suffered a humiliating defeat, after which an uneasy agreement allowed the Church to restore a temple ruin on the plateau.

THE TWILIGHT FRIARS (BLACK CLOAKS)

The inquisitorial arm. Witch-hunters and abomination-chasers who possess witchsight — the ability to perceive corruption and supernatural threats. While the Templars

Templars

Knights of the Dying Sun. Armed wing of the Church of Prios. Holy warriors who hunt corruption.

Read more →' swords point outward (defending borders), the Friars' knives point inward (rooting out heresy, dark magic, and corruption within Ambria

Ambria

The young kingdom built by Alberetorian refugees north of the Titans. Seven duchies, twenty-one years old, expanding relentlessly.

Read more →n society).

Their main monastery sits south of Yndaros

Yndaros

Capital of Ambria. ~100,000 people. Built atop the ruins of ancient Lindaros on the shores of Lake Doudram.

Read more → in the Titan Mountains, with convents throughout Ambria

Ambria

The young kingdom built by Alberetorian refugees north of the Titans. Seven duchies, twenty-one years old, expanding relentlessly.

Read more →. They manage a convent school in Yndaros

Yndaros

Capital of Ambria. ~100,000 people. Built atop the ruins of ancient Lindaros on the shores of Lake Doudram.

Read more → and are responsible for both internal and external intelligence activities.

LEADERSHIP

First Father Jeseebegai

Jeseebegai

First Father of the Sun Church. Most powerful religious figure in Ambria. Knows Prios's light may be fading.

Read more → currently holds the Evening Throne at Templewall

Templewall

Fortified religious settlement. The Church of Prios maintains its strongest presence here.

Read more →. He was elected from among the Twilight Friars

Twilight Friars

The Black Cloaks. Church intelligence, witch hunters, and secret enforcers. Operate from the Twilight Monastery.

Read more → six years ago. The First Father is selected for life by the Curia and serves as supreme leader of the Church and steward of the Sun God. Jeseebegai

Jeseebegai

First Father of the Sun Church. Most powerful religious figure in Ambria. Knows Prios's light may be fading.

Read more → is blind — a detail that carries symbolic weight in a religion devoted to light.