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AMBRIANS

Ambrians

ORIGIN & HISTORY

The Ambrians

Ambrians

Civilized human refugees from Alberetor. Hierarchical, expansionist, devoted to Prios.

Read more → are refugees. Twenty years ago, they fled the blighted kingdom of Alberetor

Alberetor

The dead kingdom south of the Titans. Former Ambrian homeland, devastated by the Great War against the Dark Lords.

Read more → after a devastating war against the Dark Lords

Dark Lords

Necromantic overlords who commanded undead legions. Destroyed Alberetor before being defeated by Queen Korinthia.

Read more → that left their homeland poisoned by death magic. Led by Queen Korinthia

Queen Korinthia

Ruler of Ambria. Wears a porcelain mask to hide scars from Dark Lord captivity. Built a nation from refugee columns in twenty-one years.

Read more → Nightbane, they crossed the Titan Mountains and established a new realm in the lands north of the range — naming it Ambria

Ambria

The young kingdom built by Alberetorian refugees north of the Titans. Seven duchies, twenty-one years old, expanding relentlessly.

Read more →, meaning "The Shining."

The Ambrians see themselves as builders and civilizers, with a divine mandate to tame the wilderness — at any cost.

In just two decades, the Ambrians

Ambrians

Civilized human refugees from Alberetor. Hierarchical, expansionist, devoted to Prios.

Read more → have built cities, established duchies, and begun aggressively colonizing the land between the Titans and the great forest of Davokar

Davokar

The endless ancient forest north of Ambria. Divided into Bright, Wild, and Dark Davokar. Grave of the Symbaroum empire.

Read more →. Their speed of expansion has been remarkable and ruthless — the barbarian settlement of Kadizar

Kadizar

Barbarian settlement conquered by Ambrians in Year 0. Became the foundation of Yndaros.

Read more → was conquered in three days, its people subjugated, and the ruins of the ancient city-state Lindaros

Lindaros

Ancient barbarian city-state that once stood where Yndaros is now. Destroyed by plague ~300 years ago.

Read more → were transformed into the capital Yndaros

Yndaros

Capital of Ambria. ~100,000 people. Built atop the ruins of ancient Lindaros on the shores of Lake Doudram.

Read more → using forced barbarian labor.

CULTURE & SOCIETY

Ambria

Ambria

The young kingdom built by Alberetorian refugees north of the Titans. Seven duchies, twenty-one years old, expanding relentlessly.

Read more →n society is hierarchical and monarchical. At the top sits the Queen, followed by dukes, counts, barons, and the common folk. The Church of Prios

Church of Prios

The dominant religion of Ambria. Worships the sun god Prios. Immense political and military power.

Read more → exerts enormous influence, having declared the sun god as the One true deity during the Great War

Great War

The devastating conflict that destroyed Alberetor, lasting two decades.

Read more →. Education, law, and governance are modeled on Alberetor

Alberetor

The dead kingdom south of the Titans. Former Ambrian homeland, devastated by the Great War against the Dark Lords.

Read more →ian traditions, though adapted to frontier conditions.

Ambrians

Ambrians

Civilized human refugees from Alberetor. Hierarchical, expansionist, devoted to Prios.

Read more → value order, expansion, and civilization. They see themselves as cultivators of a wild land, with a divine mandate to tame nature and push back the darkness. This worldview puts them in constant conflict with the barbarian clans who were here first, and with the elves of the Iron Pact

Iron Pact

Ancient alliance of elves, barbarian witches, and others devoted to keeping Davokar's secrets buried.

Read more → who guard the forest.

PHYSICAL DESCRIPTION

Ambrians

Ambrians

Civilized human refugees from Alberetor. Hierarchical, expansionist, devoted to Prios.

Read more → look like typical humans — varied in build and complexion but generally favoring the fashions and grooming of their lost homeland. Nobles dress in finery; commoners and soldiers wear practical clothing suited to frontier life.

HOW OTHERS VIEW THEM

Barbarians

Barbarians

Indigenous human clans of Davokar. Stewards of the land, bound by oral tradition and clan loyalty.

Read more → see them as invaders and conquerors who stole their land. Elves

Elves

Immortal guardians of Davokar. Carry the scars of Symbaroum's fall. Slow to act, decisive when they do.

Read more → view them as treaty-breakers disturbing what should remain buried. Goblins

Goblins

Short-lived survivors. Age rapidly. Clever, adaptive, deeply pragmatic. Drawn toward Davokar.

Read more → and ogres are largely indifferent but are often exploited by Ambria

Ambria

The young kingdom built by Alberetorian refugees north of the Titans. Seven duchies, twenty-one years old, expanding relentlessly.

Read more →n society for labor.

NAMING CONVENTIONS

Female names typically end in -a (Korinthia, Abesina, Esméralda). Male names often end in -o (Sesario, Cornelio, Alesaro). Noble surnames commonly end in -gai, -goi, or -mei (Brigo, Nightpitch is an exception as a commoner-turned-lord).