HomeStart Here

ORDO MAGICA

Ordo Magica

OVERVIEW

Ordo Magica

Ordo Magica

The wizard order. Studies, regulates, and licenses magic within Ambria. Internal politics are deadly.

Read more → is Ambria

Ambria

The young kingdom built by Alberetorian refugees north of the Titans. Seven duchies, twenty-one years old, expanding relentlessly.

Read more →'s primary institution for arcane study and magical education. Its philosophy is explorative — members seek knowledge for knowledge's sake. They organize expeditions into forests and ruins to gather artifacts and study their properties.

Ordo Magica relies on philosophy, experience, and concrete evidence — a stance that puts them in constant conflict with the Church.

PHILOSOPHY

Ordo Magica

Ordo Magica

The wizard order. Studies, regulates, and licenses magic within Ambria. Internal politics are deadly.

Read more → relies on philosophy, experience, and concrete evidence rather than faith — a stance that puts them in constant intellectual conflict with Church theologians and the Twilight Friars

Twilight Friars

The Black Cloaks. Church intelligence, witch hunters, and secret enforcers. Operate from the Twilight Monastery.

Read more →. They approach magic as a discipline to be studied, cataloged, and mastered through reason.

STRUCTURE

The order maintains chapters in all larger Ambria

Ambria

The young kingdom built by Alberetorian refugees north of the Titans. Seven duchies, twenty-one years old, expanding relentlessly.

Read more →n settlements and a handful of outposts in Davokar

Davokar

The endless ancient forest north of Ambria. Divided into Bright, Wild, and Dark Davokar. Grave of the Symbaroum empire.

Read more →. Each chapter is run by a Master of the Chapter, with specialized Masters of the Order beneath them (experts in Botany, Elf Studies, Beast Lore, Wizardry, and other domains). Novices and adepts serve under each master.

HEADQUARTERS

Originally based in Yndaros

Yndaros

Capital of Ambria. ~100,000 people. Built atop the ruins of ancient Lindaros on the shores of Lake Doudram.

Read more → at a distinctive three-spired tower, Ordo Magica

Ordo Magica

The wizard order. Studies, regulates, and licenses magic within Ambria. Internal politics are deadly.

Read more → recently relocated its main headquarters to Agrella

Agrella

Western Ambrian settlement. Agricultural heartland and home to Ordo Magica's High Chapterhouse.

Read more → on the shores of Lake Ebel. This move was controversial — three powerful masters pushed the relocation against the will of Grand Master Seldonio

Seldonio

GrandMaster of Ordo Magica. The order's highest authority on magical matters.

Read more →, who now spends more time at the Yndaros

Yndaros

Capital of Ambria. ~100,000 people. Built atop the ruins of ancient Lindaros on the shores of Lake Doudram.

Read more → chapter than at his Agrella

Agrella

Western Ambrian settlement. Agricultural heartland and home to Ordo Magica's High Chapterhouse.

Read more → chamber. Agrella

Agrella

Western Ambrian settlement. Agricultural heartland and home to Ordo Magica's High Chapterhouse.

Read more → is directed by the young Grand Duchess Esméralda Kohinoor.

LEADERSHIP

Grand Master Seldonio

Seldonio

GrandMaster of Ordo Magica. The order's highest authority on magical matters.

Read more → governs the entire order. His exact age is uncertain — he appears in epics composed nearly two centuries ago, suggesting extraordinary longevity. He is a figure of mystery even within his own organization.

RELATIONSHIP WITH OTHER FACTIONS

Partially financed by Queen Korinthia

Queen Korinthia

Ruler of Ambria. Wears a porcelain mask to hide scars from Dark Lord captivity. Built a nation from refugee columns in twenty-one years.

Read more →. Members require the Queen's blessing to explore Davokar

Davokar

The endless ancient forest north of Ambria. Divided into Bright, Wild, and Dark Davokar. Grave of the Symbaroum empire.

Read more → freely and depend on noble funding for expeditions and Queen's Ranger patrols for security. The Church mistrusts the order's rationalist approach to magic. Ordo Magica

Ordo Magica

The wizard order. Studies, regulates, and licenses magic within Ambria. Internal politics are deadly.

Read more → hunts renegade mages with particular harshness to maintain legitimacy.

THISTLE HOLD CHAPTER

The local chapter demonstrates typical factional tensions: Master Cornelio (meticulous, empathetic, a good teacher but overly doctrinaire) runs things officially, while Masters Eufrynda

Eufrynda

Master of Ordo Magica. Influential figure in the order's internal politics.

Read more → (the sharpest mind in town, fond of drink and pipe-weed) and Goncai argue with him constantly.