Goblins
ORIGIN & HISTORY
Goblins Goblins Short-lived survivors. Age rapidly. Clever, adaptive, deeply pragmatic. Drawn toward Davokar. Davokar The endless ancient forest north of Ambria. Divided into Bright, Wild, and Dark Davokar. Grave of the Symbaroum empire.
Every goblin is living on borrowed time, and every goblin knows it.
This means every goblin is living on borrowed time, and every goblin knows it.
CULTURE & SOCIETY
Goblin society is chaotic, resourceful, and darkly humorous. In the wild, they organize into tribes led by the strongest or cleverest individual. In Ambria Ambria The young kingdom built by Alberetorian refugees north of the Titans. Seven duchies, twenty-one years old, expanding relentlessly.
Goblin tribes near civilization include the Karabbadokk, who live near Thistle Hold Thistle Hold Frontier town at Davokar's edge. Gateway for treasure hunters, mystics, and fools. The site is named after it.
PHYSICAL DESCRIPTION
Small, wiry, and quick. Goblins Goblins Short-lived survivors. Age rapidly. Clever, adaptive, deeply pragmatic. Drawn toward Davokar.
HOW OTHERS VIEW THEM
Ambrians Ambrians Civilized human refugees from Alberetor. Hierarchical, expansionist, devoted to Prios. Barbarians Indigenous human clans of Davokar. Stewards of the land, bound by oral tradition and clan loyalty. Trolls Transformed goblins who form a unified society. Value strength and craftsmanship. Ancient runic traditions. Father Sarvola Called "The Heretic." Priest in Thistle Hold who has seen Davokar's truth and struggles with doctrine. Thistle Hold Frontier town at Davokar's edge. Gateway for treasure hunters, mystics, and fools. The site is named after it.