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PEOPLE & POWER

The peoples, clans, factions, and figures of the Symbaroum setting.

PEOPLES

People & Power

The north is not empty. Ambrians, barbarians, elves, dwarves, goblins, ogres, changelings, and the restless undead all struggle for survival in a land scarred by corruption and conflict. Power flows through clans, factions, and the ambitions of singular individuals.

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Ambrians

The Ambrians are refugees. Twenty years ago, they fled the blighted kingdom of Alberetor after a devastating war against the Dark Lords that left their homeland poisoned by death...

Barbarians

The barbarians are the indigenous peoples of the lands surrounding Davokar. They have lived in and around the forest for centuries, organized into clans with their own customs,...

Changelings

Changelings are the product of an ancient and disturbing elven practice. Elves of Davokar abduct human infants from their cribs and leave a changeling in their place. The reason...

Ogres

Ogres are a strange mutation of the troll lifecycle. Like trolls, they begin life as goblins. But when a goblin undergoes pupation — the cocoon stage that normally produces a...

Goblins

Goblins are the larval stage of the troll species. Every troll and every ogre begins life as a goblin. After approximately twenty to forty years of life, all goblins feel an...

Elves

The elves of Davokar are ancient beyond human reckoning. They claim to have arrived in the forest at its creation, after the fall of the Symbaroum Empire. They are the founding...

Dwarves

Dwarves in Symbaroum are nothing like the dwarves of typical fantasy. They are the remnants of an ancient servitor race, created — or more accurately sculpted — by the sorcerers...

Undead

Playable undead in Symbaroum are a recent and poorly understood phenomenon. These are humans who died and then mysteriously returned to life — not as mindless shambling corpses,...