THE ROAD TO SYMBAR: Every treasure hunter in Thistle HoldThistle Hold
Frontier town at Davokar's edge. Gateway for treasure hunters, mystics, and fools. The site is named after it.
Read more → dreams of finding SymbarSymbar
Legendary capital of the fallen Symbaroum empire. Never found. Every treasure hunter's ultimate prize.
Read more →—the legendary capital of the fallen empire, its heart, its greatest treasure vault. No credible expedition has returned from its location. But fortune-hunters keep planning attempts, each one claiming irrefutable evidence of the route. When a dying explorer staggers through the North Gate with a map tattooed on his skin in ink that glows faintly in darkness, every faction in the Hold wants a piece of the find. The map marks a route through Dark DavokarDark Davokar
The innermost forest where time feels unstable. Actively murderous. Corruption seeps from the land itself.
Read more → passing OdabanOdaban
Ruin city deep in Davokar. One of the most significant Symbaroum ruins ever discovered.
Read more → and Saroklaw. The explorer's last words before he died: 'It's awake. SymbarSymbar
Legendary capital of the fallen Symbaroum empire. Never found. Every treasure hunter's ultimate prize.
Read more → is awake.'
THE ODABAN INHERITANCE: Iasogoi Brigo made a fortune from a single visit to the ruins of OdabanOdaban
Ruin city deep in Davokar. One of the most significant Symbaroum ruins ever discovered.
Read more →—but he's never gone back, and he refuses to say why. Now a text brought back from that expedition has surfaced at Faraldo's Novelty Store in Thistle HoldThistle Hold
Frontier town at Davokar's edge. Gateway for treasure hunters, mystics, and fools. The site is named after it.
Read more →. It appears to contain a proverb—'In complete darkness the spark of hope shines the brightest'—but scholars suspect it's actually a cipher keyed to structures within OdabanOdaban
Ruin city deep in Davokar. One of the most significant Symbaroum ruins ever discovered.
Read more →. Brigo will pay handsomely to recover the text before anyone else decodes it. He will pay even more handsomely to ensure no one returns to OdabanOdaban
Ruin city deep in Davokar. One of the most significant Symbaroum ruins ever discovered.
Read more →. His reasons are his own.
The forest takes something in return for everything it gives.
THE CLEARWELL DEPTHS: Goracai the Young discovered the grand aqueducts and sunken city of Clearwell in Bright DavokarBright Davokar
The sunlit outskirts of the forest. Relatively safe but still home to predators and ruins.
Read more →, but his exploration barely scratched the surface. The aqueducts extend downward into structures that match no known architectural tradition. Recently, explorers mapping the lower levels have reported finding SymbarSymbar
Legendary capital of the fallen Symbaroum empire. Never found. Every treasure hunter's ultimate prize.
Read more →oum-era artifacts that appear to be freshly made—not ancient relics but new items crafted in an extinct style. Something in the depths of Clearwell is still manufacturing.
THE EXPLORER'S LICENSE RACKET: The licensing system at the Queen's Legation is supposed to regulate DavokarDavokar
The endless ancient forest north of Ambria. Divided into Bright, Wild, and Dark Davokar. Grave of the Symbaroum empire.
Read more → access—two thalers per month for a lone explorer, up to four hundred fifty yearly for unlimited parties, plus surcharges for gathering rights, harvesting permits, and wagon passage. But the system is riddled with corruption. Certain officials sell unlicensed access for bribes. Others confiscate legitimate finds and resell them through the Antique Plaza. A mysterious patron offers the party a permanent unlimited license—worth a fortune—in exchange for a single task: retrieve a specific artifact from a tomb in Iron PactIron Pact
Ancient alliance of elves, barbarian witches, and others devoted to keeping Davokar's secrets buried.
Read more → territory. The artifact's description matches something the Staff Mages of Ordo MagicaOrdo Magica
The wizard order. Studies, regulates, and licenses magic within Ambria. Internal politics are deadly.
Read more → have been seeking: evidence related to 'the descendant and rightful heir of the last emperor.'
THE TROLL'S BARGAIN: Civilized trolls from the Underworld have approached a trusted intermediary in Thistle HoldThistle Hold
Frontier town at Davokar's edge. Gateway for treasure hunters, mystics, and fools. The site is named after it.
Read more → with an unusual request. Artifacts stolen from troll vaults during the fall of SymbarSymbar
Legendary capital of the fallen Symbaroum empire. Never found. Every treasure hunter's ultimate prize.
Read more →oum are surfacing in AmbriaAmbria
The young kingdom built by Alberetorian refugees north of the Titans. Seven duchies, twenty-one years old, expanding relentlessly.
Read more →n hands. The trolls want them back. They are willing to pay in something more valuable than gold: knowledge of Artifact Crafting techniques, maps of underground passages beneath DavokarDavokar
The endless ancient forest north of Ambria. Divided into Bright, Wild, and Dark Davokar. Grave of the Symbaroum empire.
Read more →, and information about what is stirring in the deepest pools of the Abyss. The catch is that some of the stolen artifacts are now held by Ordo MagicaOrdo Magica
The wizard order. Studies, regulates, and licenses magic within Ambria. Internal politics are deadly.
Read more →, the Church, and the Crown—and none of them will surrender their prizes willingly.