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TEMPORARY CORRUPTION

Temporary Corruption

Temporary Corruption

Corruption

A physical, measurable force. Every spell cast, every artifact touched, every step deeper into Davokar leaves a mark on the soul.

Read more → is the immediate tax levied on dangerous power. It accumulates from casting spells, activating magical items, entering corrupted areas, and contact with blight-touched creatures.

The numbers are precise and unforgiving. Cantrips inflict 1 temporary Corruption

Corruption

A physical, measurable force. Every spell cast, every artifact touched, every step deeper into Davokar leaves a mark on the soul.

Read more →. Leveled spells inflict 1d4 + the spell level. Favored cantrips—spells your tradition has fully mastered—cost 0 Corruption

Corruption

A physical, measurable force. Every spell cast, every artifact touched, every step deeper into Davokar leaves a mark on the soul.

Read more →. Favored leveled spells cost only the spell level without the d4 roll. Unfavored spells (marked with an asterisk) can never be favored regardless of mastery. Casting at higher levels adds additional Corruption

Corruption

A physical, measurable force. Every spell cast, every artifact touched, every step deeper into Davokar leaves a mark on the soul.

Read more → at the new slot level. Troll Singers follow different rules entirely: they gain no temporary Corruption

Corruption

A physical, measurable force. Every spell cast, every artifact touched, every step deeper into Davokar leaves a mark on the soul.

Read more → from spellcasting but must make a Charisma saving throw each time they cast a leveled spell. The DC is brutal: spell level × 2 + 12. Failure means permanent Corruption

Corruption

A physical, measurable force. Every spell cast, every artifact touched, every step deeper into Davokar leaves a mark on the soul.

Read more →—no temporary stage, no gradual accumulation, just an immediate and irreversible scar.

Every spell becomes a calculation: is this worth the cost? Is this the casting that breaks me?

Temporary Corruption

Corruption

A physical, measurable force. Every spell cast, every artifact touched, every step deeper into Davokar leaves a mark on the soul.

Read more → fades with rest. During a short rest, reduce temporary Corruption

Corruption

A physical, measurable force. Every spell cast, every artifact touched, every step deeper into Davokar leaves a mark on the soul.

Read more → by your proficiency bonus; you can spend a Hit Die for additional reduction equal to your proficiency bonus. During a long rest, reduce by twice your proficiency bonus, again with Hit Dice available for further reduction. An extended rest—a full period of genuine recuperation in a safe, uncorrupted area—reduces temporary Corruption

Corruption

A physical, measurable force. Every spell cast, every artifact touched, every step deeper into Davokar leaves a mark on the soul.

Read more → to 0.

The critical danger: when your total Corruption

Corruption

A physical, measurable force. Every spell cast, every artifact touched, every step deeper into Davokar leaves a mark on the soul.

Read more → (temporary + permanent) exceeds your Corruption Threshold

Corruption Threshold

The point at which corruption becomes permanent. Calculated from proficiency bonus and spellcasting modifier.

Read more →, you must make a Corruption

Corruption

A physical, measurable force. Every spell cast, every artifact touched, every step deeper into Davokar leaves a mark on the soul.

Read more → Check. Roll a d20. If the result is equal to or less than your current Corruption

Corruption

A physical, measurable force. Every spell cast, every artifact touched, every step deeper into Davokar leaves a mark on the soul.

Read more → minus your Threshold, you gain a Mark of Corruption

Corruption

A physical, measurable force. Every spell cast, every artifact touched, every step deeper into Davokar leaves a mark on the soul.

Read more →—rolled on the Marks table. The mark fades 24 hours after your total drops below the threshold, but the damage may already be done. And if the Corruption

Corruption

A physical, measurable force. Every spell cast, every artifact touched, every step deeper into Davokar leaves a mark on the soul.

Read more → Check result is 1 or 2, you gain no visible mark—instead, you gain 1 permanent Corruption

Corruption

A physical, measurable force. Every spell cast, every artifact touched, every step deeper into Davokar leaves a mark on the soul.

Read more → and erase all temporary Corruption

Corruption

A physical, measurable force. Every spell cast, every artifact touched, every step deeper into Davokar leaves a mark on the soul.

Read more →. The blight trades visibility for permanence.

This creates the spiral that defines magical life in Symbar

Symbar

Legendary capital of the fallen Symbaroum empire. Never found. Every treasure hunter's ultimate prize.

Read more →oum. A desperate mage who pushes too hard in a single encounter might overflow their threshold, gain permanent Corruption

Corruption

A physical, measurable force. Every spell cast, every artifact touched, every step deeper into Davokar leaves a mark on the soul.

Read more → they can never remove through rest alone, and find themselves one step closer to the abyss. Every spell becomes a calculation: is this worth the cost? Is this the casting that breaks me?