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DARKNESS

Corruption, creatures, faith, and the forces that threaten body and soul.

BLIGHT

Darkness

Corruption is the price of power in the Symbaroum setting. Every spell cast, every artifact wielded, every step deeper into Davokar leaves a mark on the soul that cannot be undone. Here you will find the mechanics of corruption, the creatures that haunt the forest, and the faiths that shape this world.

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The Nature of Corruption

Corruption is not a metaphor in Symbaroum—it is a physical, measurable force woven into the fabric of reality. Every living creature possesses a Shadow: an ethereal aura visible...

Temporary Corruption

Temporary Corruption is the immediate tax levied on dangerous power. It accumulates from casting spells, activating magical items, entering corrupted areas, and contact with...

Permanent Corruption

Permanent Corruption is the scar tissue of power—etched into your Shadow, irremovable by rest, reducible only through extreme measures that carry their own terrible costs.

Marks of Corruption

When a Corruption Check triggers a mark, roll 1d20 on the Marks of Corruption table. If you receive the same mark twice, it intensifies or the GM selects another. Marks fade 24...

Sources of Corruption

SPELLCASTING: The primary and most consistent source. Cantrips cost 1 temporary Corruption. Leveled spells cost 1d4 + spell level. Favored cantrips cost 0; favored leveled spells...

Resisting Corruption

REST: The most basic defense. Short rests reduce temporary Corruption by your proficiency bonus, with Hit Dice available for additional reduction. Long rests reduce by twice your...