The Throne
OVERVIEW
The Ambria Ambria The young kingdom built by Alberetorian refugees north of the Titans. Seven duchies, twenty-one years old, expanding relentlessly. Queen Korinthia Ruler of Ambria. Wears a porcelain mask to hide scars from Dark Lord captivity. Built a nation from refugee columns in twenty-one years. Yndaros Capital of Ambria. ~100,000 people. Built atop the ruins of ancient Lindaros on the shores of Lake Doudram.
She was captured by the Dark Lords and returned disfigured — she wears a porcelain mask at all times.
QUEEN QUEEN KORINTHIA NIGHTBANE
Role: Monarch of Ambria Ambria The young kingdom built by Alberetorian refugees north of the Titans. Seven duchies, twenty-one years old, expanding relentlessly. House Kohinoor The royal family of Ambria. Queen Korinthia and five of six dukes are Kohinoors.
She had returned a shadow of her former self — with a lifeless mask covering her once radiant sunshine smile.
The warrior queen earned the honorary title 'Nightbane' for her victory over darkness. As a young princess she was captured and tortured by the Dark Lords Dark Lords Necromantic overlords who commanded undead legions. Destroyed Alberetor before being defeated by Queen Korinthia. Great War The devastating conflict that destroyed Alberetor, lasting two decades.
When Korinthia realized her kingdom of Alberetor Alberetor The dead kingdom south of the Titans. Former Ambrian homeland, devastated by the Great War against the Dark Lords. Ambria The young kingdom built by Alberetorian refugees north of the Titans. Seven duchies, twenty-one years old, expanding relentlessly. Yndaros Capital of Ambria. ~100,000 people. Built atop the ruins of ancient Lindaros on the shores of Lake Doudram.
In twenty-one years she has built a nation from nothing: seven duchies, a capital of one hundred thousand, and an army that has conquered all the land between the mountains and the forest. The cost has been measured in thousands of lives — barbarian and Ambria Ambria The young kingdom built by Alberetorian refugees north of the Titans. Seven duchies, twenty-one years old, expanding relentlessly. Symbar Legendary capital of the fallen Symbaroum empire. Never found. Every treasure hunter's ultimate prize.
HOUSE KOHINOOR
Ranked first among noble families. Korinthia and five of Ambria Ambria The young kingdom built by Alberetorian refugees north of the Titans. Seven duchies, twenty-one years old, expanding relentlessly.
POLITICAL STRUCTURE
Ambria Ambria The young kingdom built by Alberetorian refugees north of the Titans. Seven duchies, twenty-one years old, expanding relentlessly. Prios The Sun God. The One. Giver of Laws. Dominant deity of Ambria. His light may be fading.
KEY DUCHIES:
Mervidun — Ruled by Duke Sesario from Mergile. Dominates trade in metals, granite, and lumber via river Noora. One of the richest duchies.
New Beretor — Ruled by Duke Ynedar Duke Ynedar Son of Korinthia's brother Korian. Governs a region known for peaceful barbarian relations and fire oil extraction. Davokar The endless ancient forest north of Ambria. Divided into Bright, Wild, and Dark Davokar. Grave of the Symbaroum empire. Agrella Western Ambrian settlement. Agricultural heartland and home to Ordo Magica's High Chapterhouse. Ordo Magica The wizard order. Studies, regulates, and licenses magic within Ambria. Internal politics are deadly. Duke Alesaro Queen Korinthia's uncle. Bitter, ambitious, exiled to the remote Duchy of New Beretoria. Believes the throne should have been his.
INTERNAL TENSIONS
The Kohinoor cousins are widely regarded as incompetent. Other noble houses are eager for an opportunity to challenge the dynasty. Duke Alesaro Duke Alesaro Queen Korinthia's uncle. Bitter, ambitious, exiled to the remote Duchy of New Beretoria. Believes the throne should have been his.