The Rangers
OVERVIEW
The Rangers The Rangers Military order guarding Ambria's border with Davokar. Enforce expedition permits, rescue lost explorers. Ambria The young kingdom built by Alberetorian refugees north of the Titans. Seven duchies, twenty-one years old, expanding relentlessly. Davokar The endless ancient forest north of Ambria. Divided into Bright, Wild, and Dark Davokar. Grave of the Symbaroum empire.
Beyond the outskirts, explorers are on their own.
THE EXPLORER'S LICENSE SYSTEM
No one may legally enter Davokar Davokar The endless ancient forest north of Ambria. Divided into Bright, Wild, and Dark Davokar. Grave of the Symbaroum empire. Explorer's License Required permit to enter Davokar legally. Costs 5 thaler from Thistle Hold authorities. Yndaros Capital of Ambria. ~100,000 people. Built atop the ruins of ancient Lindaros on the shores of Lake Doudram. Thistle Hold Frontier town at Davokar's edge. Gateway for treasure hunters, mystics, and fools. The site is named after it.
License fees vary based on expedition size, duration, planned activities (gathering, harvesting, exploring), and number of wagons. Two additional surcharges apply:
Incompetence Fee — Increased for groups that are rude, heavily non-Ambria Ambria The young kingdom built by Alberetorian refugees north of the Titans. Seven duchies, twenty-one years old, expanding relentlessly.
ENFORCEMENT
Rangers patrol Bright Davokar Bright Davokar The sunlit outskirts of the forest. Relatively safe but still home to predators and ruins. Ambria The young kingdom built by Alberetorian refugees north of the Titans. Seven duchies, twenty-one years old, expanding relentlessly.
LIMITATIONS
Rangers do not venture into Wild or Dark Davokar Dark Davokar The innermost forest where time feels unstable. Actively murderous. Corruption seeps from the land itself.