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THE RANGERS

The Rangers

OVERVIEW

The Rangers

The Rangers

Military order guarding Ambria's border with Davokar. Enforce expedition permits, rescue lost explorers.

Read more → enforce Ambria

Ambria

The young kingdom built by Alberetorian refugees north of the Titans. Seven duchies, twenty-one years old, expanding relentlessly.

Read more →n authority in the frontier territories and patrol the edges of Davokar

Davokar

The endless ancient forest north of Ambria. Divided into Bright, Wild, and Dark Davokar. Grave of the Symbaroum empire.

Read more →. They represent the Crown's reach beyond the cities and are responsible for security, tax collection, and managing human expansion into the forest.

Beyond the outskirts, explorers are on their own.

THE EXPLORER'S LICENSE SYSTEM

No one may legally enter Davokar

Davokar

The endless ancient forest north of Ambria. Divided into Bright, Wild, and Dark Davokar. Grave of the Symbaroum empire.

Read more → without an Explorer's License

Explorer's License

Required permit to enter Davokar legally. Costs 5 thaler from Thistle Hold authorities.

Read more →. Licenses can be purchased monthly or annually from the City Watch headquarters in Yndaros

Yndaros

Capital of Ambria. ~100,000 people. Built atop the ruins of ancient Lindaros on the shores of Lake Doudram.

Read more → or the Queen's Legation in Thistle Hold

Thistle Hold

Frontier town at Davokar's edge. Gateway for treasure hunters, mystics, and fools. The site is named after it.

Read more →.

License fees vary based on expedition size, duration, planned activities (gathering, harvesting, exploring), and number of wagons. Two additional surcharges apply: Incompetence Fee — Increased for groups that are rude, heavily non-Ambria

Ambria

The young kingdom built by Alberetorian refugees north of the Titans. Seven duchies, twenty-one years old, expanding relentlessly.

Read more →n, clearly inexperienced, or composed of members from failed expeditions. Intentions Fee — Increased for groups planning activities likely to cause incidents with barbarians or elves (such as raiding ruins in contested zones).

ENFORCEMENT

Rangers patrol Bright Davokar

Bright Davokar

The sunlit outskirts of the forest. Relatively safe but still home to predators and ruins.

Read more → — the forest regions closest to Ambria

Ambria

The young kingdom built by Alberetorian refugees north of the Titans. Seven duchies, twenty-one years old, expanding relentlessly.

Read more →n settlements. Unlicensed exploration carries severe penalties: heavy fines or worse. Rangers can demand to inspect licenses at any time.

LIMITATIONS

Rangers do not venture into Wild or Dark Davokar

Dark Davokar

The innermost forest where time feels unstable. Actively murderous. Corruption seeps from the land itself.

Read more →. Their patrols cover only the outskirts. Beyond that, explorers are on their own.