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CLAN ODAIOVA

Clan Odaiova

Territory: Between Karvosti

Karvosti

Sacred cliff-top meeting place of the barbarian clans. Where the High Chieftain and witches hold council.

Read more → and Thistle Hold

Thistle Hold

Frontier town at Davokar's edge. Gateway for treasure hunters, mystics, and fools. The site is named after it.

Read more → — the single most strategic location in the region, controlling all major trade routes between the barbarian capital and the Ambria

Ambria

The young kingdom built by Alberetorian refugees north of the Titans. Seven duchies, twenty-one years old, expanding relentlessly.

Read more →n frontier.

Character: Sophisticated intermediaries who have turned their geographic position into enormous wealth and influence.

The Odaiova have profited from Ambrian trade more than any other clan.

Customs & Beliefs: The Odaiova are cultural brokers, comfortable moving between Ambria

Ambria

The young kingdom built by Alberetorian refugees north of the Titans. Seven duchies, twenty-one years old, expanding relentlessly.

Read more →n and barbarian worlds. Their chieftain lives more comfortably than most barbarian leaders.

Leadership: Chieftain Embersind — a diplomatic genius who has positioned the clan to profit from Ambria

Ambria

The young kingdom built by Alberetorian refugees north of the Titans. Seven duchies, twenty-one years old, expanding relentlessly.

Read more →n expansion rather than be crushed by it.

Relations with Ambria

Ambria

The young kingdom built by Alberetorian refugees north of the Titans. Seven duchies, twenty-one years old, expanding relentlessly.

Read more →: The most cooperative of all clans. The Odaiova profit handsomely from trade and act as essential middlemen. Their territory is described in detail in the World of Symbar

Symbar

Legendary capital of the fallen Symbaroum empire. Never found. Every treasure hunter's ultimate prize.

Read more →oum sourcebook as a key setting for campaigns.